Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces

  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_22,
        author={Artur Krukowski and Emmanouela Vogiatzaki},
        title={User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Rehabilitation Mixed reality Human-machine interfaces Body motion capture 3D photogrammetry MS Kinect},
        doi={10.1007/978-3-319-76908-0_22}
    }
    
  • Artur Krukowski
    Emmanouela Vogiatzaki
    Year: 2018
    User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_22
Artur Krukowski1,*, Emmanouela Vogiatzaki2,*
  • 1: Intracom S.A. Telecom Solutions
  • 2: Research for Science, Art and Technology (RFSAT) Ltd.
*Contact email: krukowa@intracom-telecom.com, emmanouela@rfsat.com

Abstract

Game-based rehabilitation systems gain much interest recently due to fast advancement of natural human-machine interfaces including Augmented and Virtual Reality headsets, near-real time 3D body motion understanding and 3D environmental scanners. Game-based training and rehabilitation has quickly recognized the advantage of improving personal physical capabilities using games and competition as incentives for boosting patient’s compliance. Such systems call for new types of user interfaces, which seamlessly engage natural human senses and allow interaction as if one was in his/her natural environment. Furthermore, a possibility to exercise within a familiar home environment further improves the effectiveness of the rehabilitation. The core of the work presented here originates from the FP7-ICT-StrokeBack project and includes more recent advances in 3D scanning of large scale environments and introduces high precision 3D object modelling for realistic gaming environments from Horizon’2020-Reflective-SCAN4RECO project, both co-funded by the European Commission from FP7 and Horizon’2020 programs.