Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings

Research Article

G:RASS – Experiencing a City Through an Artist’s Eyes

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  • @INPROCEEDINGS{10.1007/978-3-319-73062-2_12,
        author={Anastasia Treskunov and Christoph Vogel and Marta Wr\^{o}blewska and Michael Bertram and Fabian B\'{y}ntig and Christian Geiger},
        title={G:RASS -- Experiencing a City Through an Artist’s Eyes},
        proceedings={Intelligent Technologies for Interactive Entertainment. 9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings},
        proceedings_a={INTETAIN},
        year={2018},
        month={2},
        keywords={Interactive city walks Location-based mobile entertainment},
        doi={10.1007/978-3-319-73062-2_12}
    }
    
  • Anastasia Treskunov
    Christoph Vogel
    Marta Wróblewska
    Michael Bertram
    Fabian Büntig
    Christian Geiger
    Year: 2018
    G:RASS – Experiencing a City Through an Artist’s Eyes
    INTETAIN
    Springer
    DOI: 10.1007/978-3-319-73062-2_12
Anastasia Treskunov1, Christoph Vogel1, Marta Wróblewska, Michael Bertram1, Fabian Büntig1, Christian Geiger1,*
  • 1: University of Applied Sciences Düsseldorf
*Contact email: geiger@hs-duesseldorf.de

Abstract

We describe a mobile app that allows to enjoy a city experience through the artistic perspective of an artist. For the Gunter Grass Gallery in Gdańsk we designed and developed a user experience that presents work of Grass directly at the original locations. In his “Danzig Trilogy” the Nobel Prize winner Günter Grass described places of his hometown Danzig (now Gdańsk), how they used to be in the beginning of the 20th century. With the G:RASS-app the city gets surrounded by art pieces (text passages, drawings, sketches, audio). Using mixed reality, visitors can explore Gdańsk from the artist’s point of view.