Internet of Things. IoT Infrastructures. Second International Summit, IoT 360° 2015, Rome, Italy, October 27-29, 2015. Revised Selected Papers, Part I

Research Article

Can a Game Improve People’s Lives? The Case of

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  • @INPROCEEDINGS{10.1007/978-3-319-47063-4_27,
        author={Armir Bujari and Matteo Ciman and Ombretta Gaggi and Claudio Palazzi},
        title={Can a Game Improve People’s Lives? The Case of 
        },
        proceedings={Internet of Things. IoT Infrastructures. Second International Summit, IoT 360° 2015, Rome, Italy, October 27-29, 2015. Revised Selected Papers, Part I},
        proceedings_a={IOT360},
        year={2017},
        month={1},
        keywords={Serious games Mobile technologies Mobile games},
        doi={10.1007/978-3-319-47063-4_27}
    }
    
  • Armir Bujari
    Matteo Ciman
    Ombretta Gaggi
    Claudio Palazzi
    Year: 2017
    Can a Game Improve People’s Lives? The Case of
    IOT360
    Springer
    DOI: 10.1007/978-3-319-47063-4_27
Armir Bujari1,*, Matteo Ciman1,*, Ombretta Gaggi1,*, Claudio Palazzi1,*
  • 1: University of Padua
*Contact email: abujari@math.unipd.it, mciman@math.unipd.it, gaggi@math.unipd.it, cpalazzi@math.unipd.it

Abstract

The popularity of digital games and the wide diffusion of mobile devices with sensors and communication capabilities have led many researchers to think how this technology can be put to good use to improve people’s lives and, in general, our society. In this short survey we present an overview on how mobile games can go beyond their entertainment purpose to pursue a service that may be useful to overcome health and accessibility impairments.