Mobile Computing, Applications, and Services. 5th International Conference, MobiCASE 2013, Paris, France, November 7-8, 2013, Revised Selected Papers

Research Article

Chill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game

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  • @INPROCEEDINGS{10.1007/978-3-319-05452-0_18,
        author={Avinash Parnandi and Beena Ahmed and Eva Shipp and Ricardo Gutierrez-Osuna},
        title={Chill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game},
        proceedings={Mobile Computing, Applications, and Services. 5th International Conference, MobiCASE 2013, Paris, France, November 7-8, 2013, Revised Selected Papers},
        proceedings_a={MOBICASE},
        year={2014},
        month={6},
        keywords={},
        doi={10.1007/978-3-319-05452-0_18}
    }
    
  • Avinash Parnandi
    Beena Ahmed
    Eva Shipp
    Ricardo Gutierrez-Osuna
    Year: 2014
    Chill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game
    MOBICASE
    Springer
    DOI: 10.1007/978-3-319-05452-0_18
Avinash Parnandi1,*, Beena Ahmed1,*, Eva Shipp2,*, Ricardo Gutierrez-Osuna1,*
  • 1: Texas A&M University
  • 2: Texas A&M Health Science Center
*Contact email: parnandi@tamu.edu, beena.ahmed@qatar.tamu.edu, eshipp@srph.tamhsc.edu, rgutier@tamu.edu

Abstract

We present Chill-Out, an adaptive biofeedback game that teaches relaxation skills by monitoring the breathing rate of the player. The game uses a positive feedback loop that penalizes fast breathing by means of a proportional-derivative control law: rapid (and/or increasing) breathing rates increase game difficulty and reduce the final score of the game. We evaluated Chill-Out against a conventional non-biofeedback game and traditional relaxation based on deep breathing. Measurements of breathing rate, electrodermal activity, and heart rate variability show that playing Chill-Out leads to lower arousal during a subsequent task designed to induce stress.