Research Article
KinectBalls: An Interactive Tool for Ball Throwing Games
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@INPROCEEDINGS{10.1007/978-3-319-03892-6_11, author={Jonathan Schoreels and Romuald Deshayes and Tom Mens}, title={KinectBalls: An Interactive Tool for Ball Throwing Games}, proceedings={Intelligent Technologies for Interactive Entertainment. 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2014}, month={6}, keywords={Kinect HCI virtual reality object tracking}, doi={10.1007/978-3-319-03892-6_11} }
- Jonathan Schoreels
Romuald Deshayes
Tom Mens
Year: 2014
KinectBalls: An Interactive Tool for Ball Throwing Games
INTETAIN
Springer
DOI: 10.1007/978-3-319-03892-6_11
Abstract
We present a tool that was developed in the context of the first author’s masters project. The tool implements an interactive computer game combining the real and the virtual world in a seamless way. The player interacts with the game by throwing balls towards a wall on which a virtual 3D scene is projected. Using the 3D sensor, we compute and predict the trajectory, speed and position of the ball. Upon impact with the screen, a virtual ball continues its trajectory in the virtual scene, and interacts with the objects around it using a physical and a graphical 3D engine , and . The prototype game has been successfully tested on a large number of people of varying ages.
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