Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Segmentation of Panels in d-Comics

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_4,
        author={Xinwei Wang and Jun Hu and Bart Hengeveld and Matthias Rauterberg},
        title={Segmentation of Panels in d-Comics},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Digital comics Segmentation Panel sequence},
        doi={10.1007/978-3-030-06134-0_4}
    }
    
  • Xinwei Wang
    Jun Hu
    Bart Hengeveld
    Matthias Rauterberg
    Year: 2019
    Segmentation of Panels in d-Comics
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_4
Xinwei Wang1,*, Jun Hu1,*, Bart Hengeveld1,*, Matthias Rauterberg1,*
  • 1: Eindhoven University of Technology
*Contact email: x.wang@tue.nl, j.hu@tue.nl, b.j.hengeveld@tue.nl, g.w.m.rauterberg@tue.nl1

Abstract

For over a hundred years, comics is presented on paper-based carriers such as magazines and books. With the development of new technologies, the comics industry has the opportunity to embrace a new carrier—the digital environment in electronic devices. However, due to the difference of the carrier, there exist differences between d-Comics (digital comics) and printed comics. One main difference is how the carrier creates segmentation of a sequence of comic panels: the segmentation created by paper is static and exclusive, while the segmentation created by screen-based electronic device may not be static nor exclusive because the same comics can be accessed through electronic devices with different screen sizes. This article describes an online experiment conducted to investigate how panel sequences are segmented in d-Comics. By analyzing the collected data from 80 participants with 4 panel sequences, two types of segmentation of panels in d-Comics were identified and discussed. This finding will further contribute to the design of d-Comics.