Research Article
Towards Pervasive Physical Rehabilitation Using Microsoft Kinect
@INPROCEEDINGS{10.4108/icst.pervasivehealth.2012.248714, author={Chien-Yen Chang and Belinda Lange and Mi Zhang and Sebastian Koenig and Phil Requejo and Noom Somboon and Alexander Sawchuk and Albert Rizzo}, title={Towards Pervasive Physical Rehabilitation Using Microsoft Kinect}, proceedings={6th International Conference on Pervasive Computing Technologies for Healthcare}, publisher={IEEE}, proceedings_a={PERVASIVEHEALTH}, year={2012}, month={7}, keywords={pervasive healthcare physical rehabilitation microsoft kinect virtual reality optitrack}, doi={10.4108/icst.pervasivehealth.2012.248714} }
- Chien-Yen Chang
Belinda Lange
Mi Zhang
Sebastian Koenig
Phil Requejo
Noom Somboon
Alexander Sawchuk
Albert Rizzo
Year: 2012
Towards Pervasive Physical Rehabilitation Using Microsoft Kinect
PERVASIVEHEALTH
ICST
DOI: 10.4108/icst.pervasivehealth.2012.248714
Abstract
The use of Virtual Reality technology for developing tools for rehabilitation has attracted significant interest in the physical therapy arena. This paper presents a comparison of motion tracking performance between the low-cost Microsoft Kinect and the high fidelity OptiTrack optical system. Data is collected on six upper limb motor tasks that have been incorporated into a game-based rehabilitation application. The experiment results show that Kinect can achieve competitive motion tracking performance as OptiTrack and provide “pervasive” accessibility that enables patients to take rehabilitation treatment in clinic and home environment.
Copyright © 2012–2024 ICST