• 2 Dimensions Interactive Media Learning of Good Behavior for Children Elementary School

  • 2-Chord Halved

  • 28-GHz RoF Link Employing Optical Remote Heterodyne Techniques with Kramers–Kronig Receiver

  • 28 GHz MIMO Channel Characteristics Analysis for 5G Communication Systems

  • 2C Vision Game: Visual Acuity Self-Testing Using Mobile Devices

  • 2G/3G-Connect: A Tool for Strategic Techno-Economical Studies on National-Wide Mobile Networks under a Hybrid 2G/3G Architecture

  • 2x2 photonic node for all-optical packet switching networks

  • 3 Case Studies: A Hybrid Educational Strategy for ART/SCI Collaborations

  • 3-D Video Generation using Hybrid Camera System

  • 3-Tier Heterogeneous Network Model for Increasing Lifetime in Three Dimensional WSNs

  • 360-MAM-Affect: Sentiment Analysis with the Google Prediction API and EmoSenticNet

  • 3D Audio Interface for Rich Mobile Web Experiences

  • 3D Augmented Reality Mobile Application as an Innovative Instructional Media

  • 3D Beamforming Methods with User-specific Elevation Beamfoming

  • 3D CMOL Crossnet for Neuromorphic Network Applications

  • 3D Gray-Gradient-Gradient Tensor Field Feature For Hyperspectral Image Classification

  • 3D Head Pose Estimation for TV Setups

  • 3D Interaction Assistance in Virtual Reality: A Semantic Reasoning Engine for Context-Awareness

  • 3D Interaction with Mouse-Keyboard, Gamepad and Leap Motion: A Comparative Study

  • 3D Interaction with Volumetric Medical Data: experiencing the Wiimote

  • 3D Modelling of Electromagnetic Time Reversal

  • 3D Nanowire-Based Programmable Logic

  • 3D Printing in the Learning Process of Furniture Design

  • 3D Stereo-lithographic models placed in Virtual Reality to assist in pre-operative planning

  • 3D Surface Features Scanning System with UAV-Carried Line Laser