• Development of a Computational Platform to Support the Screening, Surveillance, Prevention and Detection of Suicidal Behaviours

  • Exploring Affect Recall Bias and the Impact of Mild Depressive Symptoms: An Ecological Momentary Study

  • Evaluation of a Self-report System for Assessing Mood Using Facial Expressions

  • System of Nudge Theory-Based ICT Applications for Older Citizens: The SENIOR Project

  • Usability, Acceptability, and Feasibility of Two Technology-Based Devices for Mental Health Screening in Perinatal Care: A Comparison of Web Versus App

  • Psychological Correlates of Interoceptive Perception in Healthy Population

  • Discrimination of Bipolar Disorders Using Voice

  • Virtual-Reality Music-Based Elicitation of Awe: When Silence Is Better Than Thousands Sounds

  • Anthropometry and Scan: A Computational Exploration on Measuring and Imaging

  • Immersive Episodic Memory Assessment with 360° Videos: The Protocol and a Case Study

  • Full Body Immersive Virtual Reality System with Motion Recognition Camera Targeting the Treatment of Spider Phobia

  • Virtual Reality for Anxiety and Stress-Related Disorders: A SWOT Analysis

  • How Can We Implement Single-Case Experimental Designs in Group Therapy and Using Digital Technologies: A Study with Fibromyalgia Patients

  • An Attempt to Estimate Depressive Status from Voice

  • Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App

  • Experiencing Dementia from Inside: The Expediency of Immersive Presence

  • Testing a Deactivated Virtual Environment in Pathological Gamblers’ Anxiety

  • Feasibility and Utility of Pain Monitor: A Smartphone Application for Daily Monitoring Chronic Pain

  • Beyond Cognitive Rehabilitation: Immersive but Noninvasive Treatment for Elderly

  • Ruwatan Ritual of Dreadlocks Haircut: Negotiation Between Cultural Identity and Cultural Innovation in Contemporary Dieng Plateau Community

  • Pragmatic View on The Inscription Heritage of Tarumanegara Kingdom

  • Arithmetic Bird: a game for training mathematical operations

  • Traditional Knowledge of Medicinal Plants among Sellers of Jamu Gendong in Wonolopo, Indonesia.

  • Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework

  • Recommendations on the Design of Serious Games for People with Dementia

  • Intelligent reliability management in hyper-convergence cloud infrastructure using fuzzy inference system

  • A Step towards the Efficiency of Collisions in the Wireless Sensor Networks

  • Comparative Analysis of Wind Speed Forecasting Using LSTM and SVM

  • The Implementation of Blended Learning in English Learning

  • Gender and EFL Student Teachers‘ Self-Efficacy

  • Engaged Learning in MOOCs for Teaching Professional Development in the Cyber Era: A Study of Autoethnography

  • Pedagogical Content Knowledge: Teaching Preparation for Pre-Service English Teachers (A Case Study at Universitas Muhammadiyah Semarang)

  • A Review of Public Speaking Coursebook: A Product of English Language Center Curriculum Research and Development

  • Promoting 21st Century Skills for Facing Industry 4.0 in English for Written Business Communication Course: Students’ Perception

  • Exploring an Automated Feedback Program ‘Grammarly’ and Teacher Corrective Feedback in EFL Writing Assessment: Modern vs. Traditional Assessment

  • Directive Expressions of The Main Characters in Green Book Movie

  • Electronic Literature and the Unmasking of Codes

  • Teachers’ Appraisals In Multimodal Teachings Of Reading And Writing

  • Kahoot! or Quizizz: the Students’ Perspectives

  • Border as Post Space in Reyna Grande’s The Distance Between Us

  • Autonomous Learning through English Listening Apllication

  • The Representation of Poverty in the “Tanah Mama” Film by Asrida Elisabeth based on Max Weber’s Perspective

  • Positive Psychology in Novel “Merindu Baginda Nabi“ According to Martin E.P. Seligman Perspective

  • Preserving The Uniqueness of English Teaching at Early Childhood Education

  • Postcolonial Network Analysis of Joseph Conrad’s Heart of Darkness

  • The Potrait of Race Amalgamation in the Movie of Guess Who Directed by Kevin Rodney Sullivan

  • The Teaching Technique of Grammar in Kampung Inggris Pare

  • Delving into Students' Attitude towards Teaching and Learning Process: An Appraisal Analysis of Course Review

  • Violating Politeness Principle Of Cucuk Lampah For Creating Humor In Wedding Ceremonial In Magetan Regency

  • Realia as the source of first language acquisition that can make cultures specific