• Experimental Validation of an Advanced Load-Shift System Operating as Shunt Active Power Filter

  • A Fuzzy Logic Model for the Analysis of Social Corporate Responsibility

  • Unified Systems for Traction and Battery Charging of Electric Vehicles: A Sustainability Perspective

  • Medbot-Medical Diagnosis System using Artificial Intelligence

  • Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites

  • Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow

  • (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object

  • Embodiment in Virtual Reality Performance

  • Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals

  • Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos

  • Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum

  • Acetate - Impermanence and Destruction Within Sound Art

  • Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don’t Starve

  • A Matrix for Gamifying Development Workshops

  • Context-Based Visual Design Language for Shape Generation

  • Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality

  • The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play

  • TeMoG – An Accessible Tool for Creating Custom Soft Robotics Parts

  • Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets

  • The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research

  • 3D Localisation of Sound Sources in Virtual Reality

  • Optimizations of VR360 Animation Production Process

  • Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families

  • Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership

  • Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming

  • Creative Process of Pre-production of Video Games

  • Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents

  • Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom

  • The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context – A Scoping Review

  • A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation

  • Bio-related Design Genres: A Survey on Familiarity and Potential Applications

  • IoT Product Pleasurability - Investigating the Pleasurable User Experiences Between Conventional Products and IoT Products Through Watches

  • Service Capability Optimization Algorithm for Power Communication Network Service Providers in Competitive Game Environment

  • A New Similarity Measurement Method for the Power Load Curves Analysis

  • Resource Prediction and Allocation Method for 5G C-RAN Based on Power Internet of Things

  • Design and Implementation of D2D Communication-Based 5G Cloud Radio Access Networks Cell Outage Compensation Method

  • A Resource Consumption Attack Identification Method Based on Data Fusion

  • IPV6 Address Configuration Method in 6LoWPAN Oriented to the Internet of Power Things

  • Fault Diagnosis Algorithm Based on Service Characteristics Under Software Defined Network Slicing

  • Multi-domain Cooperative Service Fault Diagnosis Algorithm Under Network Slicing with Software Defined Networks

  • Energy-Aware Blockchain Resource Allocation Algorithm with Deep Reinforcement Learning for Trusted Authentication

  • IPv6 Header Compression Scheme for Power Internet of Things

  • Security Situation Awareness and Interference Control Method for Power Wireless Private Networks Based on Dynamic Baseline

  • Low-Carbon Emission Driven Traffic Speed Optimization for Internet of Vehicles

  • Characterization of OFDM Based Free Space Optical (FSO) Transmission System Under Heavy Rain Weather

  • Few Shot Learning Based on the Street View House Numbers (SVHN) Dataset

  • Self-secure Communication for Internet of Things

  • SmartDis: Near-Optimal Task Scheduling in Multi-edge Networks

  • Android Malware Detection Using Ensemble Learning on Sensitive APIs

  • Resource Allocation Method of Edge-Side Server Based on Two Types of Virtual Machines in Cloud and Edge Collaborative Computing Architecture