• Unified Systems for Traction and Battery Charging of Electric Vehicles: A Sustainability Perspective

  • A Fuzzy Logic Model for the Analysis of Social Corporate Responsibility

  • Experimental Validation of an Advanced Load-Shift System Operating as Shunt Active Power Filter

  • Medbot-Medical Diagnosis System using Artificial Intelligence

  • Acetate - Impermanence and Destruction Within Sound Art

  • Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals

  • Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites

  • Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum

  • (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object

  • Embodiment in Virtual Reality Performance

  • Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos

  • Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow

  • Video Game Development Processes that Generate Engagement in the Players: A Case Study of Don’t Starve

  • A Matrix for Gamifying Development Workshops

  • The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play

  • 3D Localisation of Sound Sources in Virtual Reality

  • Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality

  • Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets

  • Optimizations of VR360 Animation Production Process

  • The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research

  • Context-Based Visual Design Language for Shape Generation

  • TeMoG – An Accessible Tool for Creating Custom Soft Robotics Parts

  • Bukas: Material Messages for Filipino Migrant Workers and Their Transnational Families

  • Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming

  • Effects of Virtual Reality in the Area of Responsible Decision-Making Training on Adolescents