• An explorative review of youth mental health apps 
for prevention and promotion

  • Health promoting experiences in urban green space: A case study of a co-design toolkit based on feedbacks from fNIRS, IoT and game probes

  • Exploring Tracking Needs and Practices of Recreational Athletes

  • Unobtrusive Measurement of Blood Pressure During Lifestyle Interventions

  • Design of an Ontology for Decision Support in VR Exposure Therapy

  • Out-ward monitoring of neurorehabilitation in subacute stroke

  • Digestinn- a serious game to stimulate reporting in obesity treatment.

  • Understanding how Social Media Imagery EmpowersCaregivers: an Analysis of Microcephaly in Latin America

  • Identification of emergent systems of play in green urban spaces in geocaching and geoplay by geographic information (GI) technologies

  • Interactive Balance and Walking Training for Stroke Survivors