• Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow

  • Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum

  • Designing the Exhibition Modus of Virtual Experiences: Virtual Reality Installations at Film Festivals

  • Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets

  • A Matrix for Gamifying Development Workshops

  • Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality

  • Optimizations of VR360 Animation Production Process

  • The Time Machine and the Voodoo Doll: Exploring Customized Computer Game Controllers and Their Influence on the Experience of Play

  • The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research

  • TeMoG – An Accessible Tool for Creating Custom Soft Robotics Parts