• System of Nudge Theory-Based ICT Applications for Older Citizens: The SENIOR Project

  • Feasibility and Utility of Pain Monitor: A Smartphone Application for Daily Monitoring Chronic Pain

  • Testing a Deactivated Virtual Environment in Pathological Gamblers’ Anxiety

  • Beyond Cognitive Rehabilitation: Immersive but Noninvasive Treatment for Elderly

  • Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App

  • Experiencing Dementia from Inside: The Expediency of Immersive Presence

  • An Attempt to Estimate Depressive Status from Voice

  • Arithmetic Bird: a game for training mathematical operations

  • Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework

  • Recommendations on the Design of Serious Games for People with Dementia