EAI Endorsed Transactions on Creative Technologies

Received on 25 February 2015, published on 27 February 2015 Copyright © 2015 Matei Mancas licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited. doi: 10.4108/ct.2.2.e1

To goal is to introduce the EyesWeb platform (http://www.infomus.org/eyesweb_eng.php)for both research and applications, and the recent developments.Novel techniques to the real time synchronized measure of multimodal non-verbal social signals, analysis of expressive gesture, integrating sensors on smartphones and wearables, and other sensors (eg Kinect2).Measure and analysis of multimodal data (movement, audio, biometric) of non-verbal human behavior, e.g. in joint music performance, dance, audience behaviour (expressive gesture, emotions, non-verbal social signals), integrating motion capture, video, multichannel audio, biometric and wearable sensors.The tutorial will be structured in plenary sessions and two main tracks: The NUMEDIART Institute for Creative Technology of University of Mons (http://www.numediart.org),Belgium, invites researchers to join eNTERFACE 2015 (http://www.enterface.net/enterface15/), the 11th onemonth Summer Workshop on Multimodal Interfaces, to be held in Mons, Belgium, the European Capital of Culture 2015 (http://mons2015.eu/en),from August 10th to September 4th, 2015.eNTERFACE workshops gather in a single place a team of senior project leaders, researchers, and students, to work on a pre-specified list of challenges for 4 weeks.Participants are organized in teams, each team being attached to a specific project.If you are a senior/junior researcher or a PhD/MS/undergraduate student working on similar topics and you want to collaborate in (at least) one of these projects, please fill out the online registration form.You will be asked to upload a short CV in electronic format (doc, docx or pdf) along with a list of skills you can offer to the selected project teams.You can choose up to three projects.The project leaders will select their team members among the applicants.The workshop attendance is free of charge but participants must fund their own travel, accommodation, and living expenses.The estimated costs are as follows:  The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015: http://www.intetain.org/2015/)aims to address all the issues concerning relationships between human-computer interaction and entertainment.The objective of INTETAIN 2015 is to attract high state-of-art research contributions, tutorials, and position papers that address the broad challenges faced in using innovative and interactive technologies/tools in order to create entertainment contents.This conference aims to explore and discuss innovative studies, technologies and applications aimed to propose new interface paradigms; moreover, the conference welcomes research in progress, case studies, practical demonstrations and workshops in addition to the traditional submission categories.

.EAI Trans. on Creative Technologies
Given the accelerated changes and deeply interconnected activities of the times we are living, creativity is a key factor of disruptive future developments.Creative and entertainment industries range from creative content providers (TV & radio, fashion, music) through creative experience providers (movies and music experience) to creative services providers (advertising, design, architecture).
Creative services, contents and experiences present knowledge requirements that are increasingly defined beyond a single discipline and appear to lie in a sound collaborative engagement among the creative practitioner (artist, designer, composer, entertainer), the engineer and the scientist.
EAI Transactions on Creative Technologies aim at creating a forge between computational arts, creative industries and applied science(s).

max 20 participants)  11 th eNTERFACE Workshop
Track 1 (novice EyesWeb users, e.g.researchers in psychology, artists): build simple real-time EyesWeb patches on real-time synchronized analysis of multimodal analysis, gesture processing, and development of experiments and applications (e.g. in therapy and rehabilitation, in performing arts including dance); Track 2 (advanced EyesWeb users, e.g. computer scientists, programmers): EyesWeb SDK, how to extend EyesWeb with new modules; develop networked EyesWeb applications, e.g.integrating mobiles; software development process in EyesWeb.Free participation; submission and registration mandatory ( 329€, (depending on bedclothes renting or not), per person for the whole one-month stay. Meals (in the city) will cost about 400€ for the 4 weeks, but this can be reduced by about a half if you eat at the university canteen at lunch time and cook for yourself at the dorm for dinner.The eNTERFACE workshop brings together 80 researchers for a whole month, subsequently it is the largest summer workshop on multimodal interfaces.It is thus radically different from traditional scientific workshops, in which only specialists meet for a few days to discuss state-of-the art problems, but do not really work together.The eNTERFACE was organized by Faculté Polytechnique de Mons (Belgium) in 2005, University of Zagreb (Croatia) in 2006, Bogaziçi University (Turkey) in 2007, CNRS-LIMSI (France) in 2008, University of Genova (Italy) in 2009, University of Amsterdam (The Netherlands) in 2010, University of West Bohemia (Czech Republic) in 2011, Metz Supélec (France) in 2012, New University of Lisbon (Portugal) in 2013, and University of Basque Country (Spain) in 2014.
Accommodation in single bedrooms in the University Residence Hall costs from 285€ to The Journal seeks for high-level contributions addressing:  Creative content providers: TV & radio, music & movies, museums and media archives, etc.  Creative services providers: Advertising, design, architecture, new media and transmedia, etc.  Creative experience providers: Movies and music experience, game-based installations and playable media, interactive social and urban spaces, etc.  Creative content management: Multimedia data mining and innovative browsing, data 2D/3D visualization, digitization and storage, cultural heritage, etc.  Creative interactions: Social signal processing, verbal and nonverbal, explicit or implicit interactions, interacting robots, sensors and MoCap, user interface design, etc.