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EAI Endorsed Transactions on e-Education and e-Learning

Editor(s)-in-Chief: Giovanni Vincenti and James Braman

Education is one domain that has accompanied civilization throughout the centuries, adapting its tools to fulfill the expectations of students and the needs of teachers. Such tools can be as obvious and traditional as pencils and notebooks, or as complex and innovative as websites or multi-user vir…

Education is one domain that has accompanied civilization throughout the centuries, adapting its tools to fulfill the expectations of students and the needs of teachers. Such tools can be as obvious and traditional as pencils and notebooks, or as complex and innovative as websites or multi-user virtual environments. Typical in-person learning environments, such as classrooms and meeting rooms, are at times not the best solution to enable and maximize a studentÕs ability to learn. Although they do fulfill their purpose of giving students the opportunity to understanding course material and to of reaching their instructors, they sometimes can create barriers that cannot be easily overcome.

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Submission Instructions
Publisher
ICST
ISSN
2032-9253
Volume
12
Published
10th Aug 2012
  • Technology and Education: an Ever-Growing Intersection

    Editorial in EAI Endorsed Transactions on e-Education and e-Learning 12(07-09): e1

    Giovanni Vincenti, James Braman

    Abstract
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  • A Method for Teaching the Modeling of Manikins Suitable for Third-Person 3-D Virtual Worlds and Games

    Research Article in EAI Endorsed Transactions on e-Education and e-Learning 12(07-09): e2

    Nick V. Flor

    Abstract
    Virtual Worlds have the potential to transform the way people learn, work, and play. With the emerging fields of service science and design science, professors and students at universities are in a …Virtual Worlds have the potential to transform the way people learn, work, and play. With the emerging fields of
    service science and design science, professors and students at universities are in a unique position to lead the research
    and development of innovative and value-adding virtual worlds. However, a key barrier in the development of virtual
    worlds—especially for business, technical, and non-artistic students—is the ability to model human figures in 3-D for
    use as avatars and automated characters in virtual worlds. There are no articles in either research or teaching journals
    which describe methods that non-artists can use to create 3-D human figures. This paper presents a repeatable and
    flexible method I have taught successfully to both artists and business students, which allows them to quickly model
    human-like figures (manikins) that are sufficient for prototype purposes and that allows students and researchers alike
    to explore the development of new kinds of virtual worlds.
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  • Animating Instructional Materials in Computer Education: An Approach to Designing and Teaching Concepts in Data Structures Using LATEX

    Research Article in EAI Endorsed Transactions on e-Education and e-Learning 12(07-09): e3

    Damilola Osikoya, Adeleke Oluwalani

    Abstract
    Animation gives a different perception on what is being visually presented. Research has shown that students are likely to understand what is being taught from the combination of animation and text …Animation gives a different perception on what is being visually presented. Research has shown that students
    are likely to understand what is being taught from the combination of animation and text than just with text.
    Students easily understand scientific concepts in narrative and animated forms. Data structure is a way of
    storing and arranging data. The efficacy of searching these stored data is very important, so is it vital that they
    are stored with the right algorithm. This paper presents animations designed to support teaching in computer
    education. Our main focus is to present controlled animated instructional materials in teaching topics in data
    structures. We have created three scientifically animated instructional materials in data structures consisting
    of the Stacks, Queues and Trees. These scientific spheres have been chosen to demonstrate the basic ideas
    of this work, because of its simplicity in representing the animations. We hope to develop reasonable sets
    of instructional material of different subject areas that will be stored in a database repository. These are
    intended to be delivered to students through an e-learning website and/or Mobile phones to support them
    with additional learning opportunities.
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  • Collaboration on the web – Chances of participation in a formal education context

    Research Article in EAI Endorsed Transactions on e-Education and e-Learning 12(07-09): e4

    Jane Fleischer, Klaus Bredl, Ramona Weise

    Abstract
    This contribution addresses the options and chances for an alliance between students’ participation and the adoption of digital media in a context of academic education at universities. Under certai…This contribution addresses the options and chances for an alliance between students’ participation and the adoption of
    digital media in a context of academic education at universities. Under certain circumstances these two aspects are able
    to develop an additional benefit for the process of teaching and learning. Collaboration serves as an exemplification to
    show imaginable and straightforward ways for such alliances. All of the processes presented in the contribution already
    have been realized. The following introduces the case study and summarizes every potential and challenge of
    collaboration. According to the summary every kind of collaboration will be allocated in the correlation of participation
    in the web and at the academia.
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  • Scaffolding in Mobile Science Enquiry-based Learning Using Ontologies

    Research Article in EAI Endorsed Transactions on e-Education and e-Learning 12(07-09): e5

    Sohaib Ahmed, David Parsons, Mandia Mentis

    Abstract
    The use of ontologies has become increasingly widespread in many areas, particularly in technology enhanced learning. They appear promising in supporting knowledge representation and learning conten…The use of ontologies has become increasingly widespread in many areas, particularly in technology enhanced learning.
    They appear promising in supporting knowledge representation and learning content creation for domains of interest. In
    this paper, we show how ontology-based scaffolding has helped mobile learners to perform scientific enquiry
    investigations. Enquiry-based learning aims to provide educational activities and tools to assists students to learn
    science by doing science. In this study, a design science research approach was taken to creating an ontology-driven
    application for a science content domain, which has been evaluated with high school science students. The results
    showed the significant value of ontologies in scaffolding learning content in such enquiry-based learning environments.
    With this application, students were found to learn science in more meaningful and engaged ways as well as developing
    positive attitudes towards mobile learning.
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  • Smart Agent Based Mobile Tutoring and Querying System

    Research Article in EAI Endorsed Transactions on e-Education and e-Learning 12(07-09): e6

    Suresh Sankaranarayanan

    Abstract
    With our busy schedules today and the rising cost of education there is a need to find a convenient and cost effective means of maximizing our educational/training experiences. New trends in the del…With our busy schedules today and the rising cost of education there is a need to find a convenient and cost effective
    means of maximizing our educational/training experiences. New trends in the delivery/access of information are
    becoming more technology based in all areas of society with education being no exception. The ubiquitous use of
    mobile devices has led to a boom in m-commerce. Mobile devices provide many services in commercial environments
    such as mobile banking, mobile purchasing, mobile learning, etc. It is therefore fitting that we seek to use mobile
    devices as a platform in delivering our convenient and cost effective solution. The proposed agent based Mobile
    tutoring system seeks to provide a student with a rich learning experience that will provide them with the relevant
    reading material based on their stage of development which allows them to move at their own pace. The system will
    allow the user to be able to ask certain questions and get explanations as if they were interacting with a human tutor but
    with the added benefit of being able to do this anytime in any location via their mobile phone.
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