sg 15(4): e4

Research Article

A method for automatic situation recognition in collaborative multiplayer Serious Games

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  • @ARTICLE{10.4108/sg.1.4.e4,
        author={Viktor  Wendel and Marc-Andr\^{e}  B\aa{}r and Robert Hahn and Benedict  Jahn and Max  Mehltretter and Stefan  G\o{}bel and Ralf  Steinmetz},
        title={A method for automatic situation recognition in collaborative multiplayer Serious Games},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={1},
        number={4},
        publisher={ICST},
        journal_a={SG},
        year={2015},
        month={7},
        keywords={Serious Games, Collaborative Learning, Game Mastering, Adaptation},
        doi={10.4108/sg.1.4.e4}
    }
    
  • Viktor Wendel
    Marc-André Bär
    Robert Hahn
    Benedict Jahn
    Max Mehltretter
    Stefan Göbel
    Ralf Steinmetz
    Year: 2015
    A method for automatic situation recognition in collaborative multiplayer Serious Games
    SG
    ICST
    DOI: 10.4108/sg.1.4.e4
Viktor Wendel1,*, Marc-André Bär1, Robert Hahn1, Benedict Jahn1, Max Mehltretter1, Stefan Göbel1, Ralf Steinmetz1
  • 1: Technische Universität Darmstadt, Multimedia Communications Lab, Darmstadt, Germany
*Contact email: viktor.wendel@kom.tu-darmstadt.de

Abstract

One major Serious Games challenge is adaptation of game-based learning environments towards the needs of players with heterogeneous player and learner traits. For both an instructor or an algorithmic adaptation mechanism it is vital to have knowledge about the course of the game in order to be able to recognize player intentions, potential problems, or misunderstandings - both of the game(play) and the learning content. The main contribution of this paper is a mechanism to recognize high-level situations in a multiplayer Serious Game. The approach presented uses criteria and situations based on the game-state, player actions and events and calculates how likely it is that players are in a certain situation. The gathered information can be used to feed an adaptation algorithm or be presented to the instructor to improve instructor decision making. In a first evaluation, the situation recognition was able to correctly recognize all of the situations in a set of game sessions. Thus, the contribution of this paper contains a novel approach to automatically capture complex multiplayer game states influenced by unpredictable player behavior, and to interpret that information to calculate probabilities of relevant game situations to be present from which player intentions can be derived.