2nd International ICST Conference on Immersive Telecommunications

Research Article

Multi-stream Synchronization for 3D Tele-immersive and Collaborative Environment

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  • @INPROCEEDINGS{10.4108/immerscom.2009.6583,
        author={Zhenyu Yang},
        title={Multi-stream Synchronization for 3D Tele-immersive and Collaborative Environment},
        proceedings={2nd International ICST Conference on Immersive Telecommunications},
        publisher={ICST},
        proceedings_a={IMMERSCOM},
        year={2010},
        month={5},
        keywords={3D tele-immersion delay and delay variation constraints multicast},
        doi={10.4108/immerscom.2009.6583}
    }
    
  • Zhenyu Yang
    Year: 2010
    Multi-stream Synchronization for 3D Tele-immersive and Collaborative Environment
    IMMERSCOM
    ICST
    DOI: 10.4108/immerscom.2009.6583
Zhenyu Yang1,*
  • 1: School of Computing and Information Sciences Florida International University 11200 SW 8th, Miami, FL, USA
*Contact email: yangz@cis.fiu.edu

Abstract

The 3D tele-immersive and collaborative environment pro- vides a virtual space for the interaction of remotely dispersed users. To achieve multi-perspective rendering and realistic 3D visual effect, it is needed to transmit multiple seman- tically correlated 3D video streams from the source to the destination with stringent synchronization requirement. In this paper we discuss the issue of multi-stream synchroniza- tion from the general context of the multicast routing with delay and delay variation constraints, which was proved as an NP-complete problem. Then we propose a heuristic to construct a multicast network on an overlay content dis- semination architecture for the solution, and show that our algorithm is asymptotically more advanced in the time com- plexity than existing ones. Empirical studies further verify the performance of our algorithm regarding to the temporal effciency in various sizes of input data.