2nd International ICST Conference on Immersive Telecommunications

Research Article

Marking up a world: visual markup for creating and manipulating virtual models

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  • @INPROCEEDINGS{10.4108/immerscom.2009.22,
        author={Don Kimber and Chong Chen and Eleanor G.  Rieffel and Jun Shingu and Jim Vaughan},
        title={Marking up a world: visual markup for creating and manipulating virtual models},
        proceedings={2nd International ICST Conference on Immersive Telecommunications},
        publisher={ICST},
        proceedings_a={IMMERSCOM},
        year={2010},
        month={5},
        keywords={},
        doi={10.4108/immerscom.2009.22}
    }
    
  • Don Kimber
    Chong Chen
    Eleanor G. Rieffel
    Jun Shingu
    Jim Vaughan
    Year: 2010
    Marking up a world: visual markup for creating and manipulating virtual models
    IMMERSCOM
    ICST
    DOI: 10.4108/immerscom.2009.22
Don Kimber1,*, Chong Chen2,*, Eleanor G. Rieffel1,*, Jun Shingu1,*, Jim Vaughan1,*
  • 1: FX Palo Alto Laboratory, 3400 Hillview Ave., Palo Alto, California
  • 2: University of Illinois at Chicago, 851 South Morgan M/C 154, Chicago, IL 60607
*Contact email: kimber@fxpal.com, cchen49@uic.edu, rieffel@fxpal.com, jun@fxpal.com, jimv@fxpal.com

Abstract

We describe Pantheia, a system that constructs virtual models of real spaces from collections of images, through the use of visual markers that guide and constrain model construction. To create a model users simply 'mark up' the real world scene by placing preprinted markers that describe scene elements or impose semantic constraints. Users then collect still images or video of the scene. From this input, Pantheia automatically and quickly produces a model. The Pantheia system was used to produce models of two rooms that demonstrate the effectiveness of the approach.