DIstributed SImulation & Online gaming

Research Article

Mobile Online Gaming via Resource Sharing

  • @INPROCEEDINGS{10.4108/icst.simutools.2012.247720,
        author={Stefano Ferretti and Gabriele D'Angelo},
        title={Mobile Online Gaming via Resource Sharing},
        proceedings={DIstributed SImulation \& Online gaming},
        publisher={ACM},
        proceedings_a={DISIO WORKSHOP},
        year={2012},
        month={6},
        keywords={multiplayer online games peer-to-peer mobile architectures},
        doi={10.4108/icst.simutools.2012.247720}
    }
    
  • Stefano Ferretti
    Gabriele D'Angelo
    Year: 2012
    Mobile Online Gaming via Resource Sharing
    DISIO WORKSHOP
    ACM
    DOI: 10.4108/icst.simutools.2012.247720
Stefano Ferretti1,*, Gabriele D'Angelo1
  • 1: University of Bologna
*Contact email: sferrett@cs.unibo.it

Abstract

Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.