ICTs for improving Patients Rehabilitation Research Techniques

Research Article

The Sorcerer’s Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome

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  • @INPROCEEDINGS{10.4108/icst.pervasivehealth.2013.252224,
        author={Peter Fikar and Christian Sch\o{}nauer and Hannes Kaufmann},
        title={The Sorcerer’s Apprentice:  A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome},
        proceedings={ICTs for improving Patients Rehabilitation Research Techniques},
        publisher={IEEE},
        proceedings_a={REHAB},
        year={2013},
        month={5},
        keywords={serious game exergame motor rehabilitation motion tracking shoulder impingement syndrome},
        doi={10.4108/icst.pervasivehealth.2013.252224}
    }
    
  • Peter Fikar
    Christian Schönauer
    Hannes Kaufmann
    Year: 2013
    The Sorcerer’s Apprentice: A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome
    REHAB
    IEEE
    DOI: 10.4108/icst.pervasivehealth.2013.252224
Peter Fikar1,*, Christian Schönauer1, Hannes Kaufmann1
  • 1: Vienna University of Technology
*Contact email: e0051804@student.tuwien.ac.at

Abstract

Serious games can help to improve efficacy of motor rehabilitation especially in a home environment. We introduce "The Sorcerer's Apprentice", a serious game improving strength and mobility of the shoulder area targeting support of supervised physiotherapy. It proposes a customizable environment for supplementary exercises in the context of rehabilitation for a one-sided Shoulder-Impingement-Syndrome. We introduce the medical background of the shoulder impingement syndrome, how the game aims to improve the health status of the patients through several options of exercises and how these exercises are embedded into the flow of game play. We will further explain how motivational factors are implemented and which additional factors were relevant in the design process. As the game makes use of motion tracking for input, we utilized Microsoft Kinect as a low-cost IO device suitable for a home-environment use case.