EAI Endorsed Transactions on Ambient Systems 17(13): e6

Research Article

A Projector-Camera System for Augmented Card Playing and a Case Study with the Pelmanism Game

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  • @ARTICLE{10.4108/eai.17-5-2017.152550,
        author={Nozomu Tanaka and Kaori Fujinami},
        title={A Projector-Camera System for Augmented Card Playing and a Case Study with the Pelmanism Game},
        journal={EAI Endorsed Transactions on Ambient Systems},
        volume={17},
        number={13},
        publisher={EAI},
        journal_a={AMSYS},
        year={2017},
        month={5},
        keywords={Augmented reality, Projector-camera system, Card games},
        doi={10.4108/eai.17-5-2017.152550}
    }
    
  • Nozomu Tanaka
    Kaori Fujinami
    Year: 2017
    A Projector-Camera System for Augmented Card Playing and a Case Study with the Pelmanism Game
    AMSYS
    EAI
    DOI: 10.4108/eai.17-5-2017.152550
Nozomu Tanaka1, Kaori Fujinami1,*
  • 1: Department of Computer and Information Sciences, Tokyo University of Agriculture and Technology, 2-24-16 Nakacho, Koganei, Tokyo 184-8588, Japan
*Contact email: fujinami@cc.tuat.ac.jp

Abstract

In this article, we propose a system for augmented card playing with a projector and a camera to add playfulness and increase communication among players of a traditional card game. The functionalities were derived on the basis of a user survey session with actual players. Playing cards are recognized using a video camera on the basis of a template matching without any artificial marker with an accuracy of > 0.96. Players are also tracked to provide person-dependent services using a video camera from the direction of their hands appearing over a table. These functions are provided as an API; therefore, the user of our system, i.e., a developer, can easily augment playing card games. The Pelmanism game was augmented on top of the system to validate the concept of augmentation. The results showed the feasibility of the system’s performance in an actual environment and the potential of enhancing playfulness and communication among players.