1st Intenational ICST Conference on Immersive Telecommunications & Workshops

Research Article

Immersive Performance Training Tools Using Motion Capture Technology

Download704 downloads
  • @INPROCEEDINGS{10.4108/ICST.IMMERSCOM2007.2102,
        author={Jacky Chan and Howard Leung and Kai Tai Tang and Taku Komura},
        title={Immersive Performance Training Tools Using Motion Capture Technology},
        proceedings={1st Intenational ICST Conference on Immersive Telecommunications \& Workshops},
        proceedings_a={IMMERSCOM},
        year={2010},
        month={5},
        keywords={Immersive VR application Human Computer Interaction 3D Human Motion Analysis Performance Training.},
        doi={10.4108/ICST.IMMERSCOM2007.2102}
    }
    
  • Jacky Chan
    Howard Leung
    Kai Tai Tang
    Taku Komura
    Year: 2010
    Immersive Performance Training Tools Using Motion Capture Technology
    IMMERSCOM
    ICST
    DOI: 10.4108/ICST.IMMERSCOM2007.2102
Jacky Chan1,*, Howard Leung2,*, Kai Tai Tang3,*, Taku Komura4,*
  • 1: Department of Computer Science City University of Hong Kong 83 Tat Chee Avenue, Kowloon, Hong Kong +852-21942925
  • 2: Department of Computer Science City University of Hong Kong 83 Tat Chee Avenue, Kowloon, Hong Kong +852-27887234
  • 3: Department of Computer Science City University of Hong Kong 83 Tat Chee Avenue, Kowloon, Hong Kong +852-21942837
  • 4: School of Informatics The University of Edinburgh IPAB JCMB, Kings Buildings, Mayfield Rd, Edinburgh EH9 3JZ, U.K. +44 (0)131 651 3445
*Contact email: jcpchan@cityu.edu.hk, howard@cityu.edu.hk, itjeff@cityu.edu.hk, tkomura@inf.ed.ac.uk

Abstract

Traditionally, students can undergo performance training by imitating teachers’ motions and improving their moves by following teachers’ advice. However, teachers are not always available and there is a lack of effective self-training tools. In this paper, we propose an immersive performance training system with motion capture technology. Our aim is to provide a virtual training environment for performance training. In the environment, the student’s performance is analyzed by our system and a virtual teacher will give feedback for his/her improvement. As a result, the student can self-train and get feedback the same way as in a traditional performance training lesson. We will present our prototype implementation of a dance education system according to our design of immersive performance training system with motion capture technology.