1st International ICST Conference on Ambient Media and Systems

Research Article

3D Interaction with Volumetric Medical Data: experiencing the Wiimote

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  • @INPROCEEDINGS{10.4108/ICST.AMBISYS2008.2880,
        author={Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
        title={3D Interaction with Volumetric Medical Data: experiencing the Wiimote},
        proceedings={1st International ICST Conference on Ambient Media and Systems},
        publisher={ICST},
        proceedings_a={AMBI-SYS},
        year={2010},
        month={5},
        keywords={3D user interface 3D interaction Virtual Reality Usability Wireless Manipulation Pointing.},
        doi={10.4108/ICST.AMBISYS2008.2880}
    }
    
  • Luigi Gallo
    Giuseppe De Pietro
    Ivana Marra
    Year: 2010
    3D Interaction with Volumetric Medical Data: experiencing the Wiimote
    AMBI-SYS
    ICST
    DOI: 10.4108/ICST.AMBISYS2008.2880
Luigi Gallo1,*, Giuseppe De Pietro2,*, Ivana Marra3,*
  • 1: ICAR-CNR Via Pietro Castellino 111 80131 Napoli, Italy +390816139269
  • 2: ICAR-CNR Via Pietro Castellino 111 80131 Napoli, Italy +390816139503
  • 3: ICAR-CNR Via Pietro Castellino 111 80131 Napoli, Italy +390816139514
*Contact email: gallo.l@na.icar.cnr.it, depietro.g@na.icar.cnr.it, marra.i@na.icar.cnr.it

Abstract

Three-dimensional virtual environments are becoming more and more important for the inspection of volumetric medical data reconstructed from slices of images coming from Magnetic Resonance Imaging (MRI), Computer Tomography (CT), Positron Emission Tomography (PET) instrumentations. The possibility to visualize and interact with three-dimensional reconstructed organs while being immersed into a virtual environment, provides doctors a very naturalistic way to investigate patient’s anatomy. However, most 3D user interfaces for immersive and semiimmersive virtual reality applications lack in usability or make not possible a user-friendly interaction. In this paper we present new flavors of existing 3D interaction techniques specifically designed for interacting with volumetric medical data in a semi-immersive virtual environment by using the Nintendo Wiimote controller as 3D user interface.