11th EAI International Conference on Pervasive Computing Technologies for Healthcare

Research Article

Gamification mechanics for behavioral change: A systematic review and proposed taxonomy

  • @INPROCEEDINGS{10.1145/3154862.3154939,
        author={Ramon Hervas and David Ruiz-Carrasco and Tania Mondejar and Jose Bravo},
        title={Gamification mechanics for behavioral change: A systematic review and proposed taxonomy},
        proceedings={11th EAI International Conference on Pervasive Computing Technologies for Healthcare},
        publisher={ACM},
        proceedings_a={PERVASIVEHEALTH},
        year={2018},
        month={1},
        keywords={gamification taxonomy serious games behavior change systematic review game mechanics coaching psychology modelling},
        doi={10.1145/3154862.3154939}
    }
    
  • Ramon Hervas
    David Ruiz-Carrasco
    Tania Mondejar
    Jose Bravo
    Year: 2018
    Gamification mechanics for behavioral change: A systematic review and proposed taxonomy
    PERVASIVEHEALTH
    ACM
    DOI: 10.1145/3154862.3154939
Ramon Hervas1,*, David Ruiz-Carrasco1, Tania Mondejar1, Jose Bravo1
  • 1: University of Castilla-La Mancha
*Contact email: ramon.hlucas@uclm.es

Abstract

In the last few years, gamification has been proven as an effective strategy to improve people’s motivation and performance. Many authors have reported success examples of gamification in areas such as education, entertainment, health and business. This paper is focused on the use of gamification for health, specifically for the promotion of behavioral changes. Firstly, this paper describes a systematic review conducted to identify in the literature the gamification elements that are being used to promote behavioral change. The results of this systematic review evidence the broad terminology related to gamification elements, with different perspectives and levels of abstraction. Based on these results, a taxonomy for gamification mechanics has been proposed. The taxonomy identifies and classifies the most common gamification mechanics and relates them with psychological fundamentals on behavioral changes.