11th EAI International Conference on Pervasive Computing Technologies for Healthcare

Research Article

The Design and Evaluation of a Body-Sensing Video Game to Foster Empathy towards Chronic Pain Patients

  • @INPROCEEDINGS{10.1145/3154862.3154869,
        author={Xin Tong and Servet Ulas and Weina Jin and Diane Gromala and Chris Shaw},
        title={The Design and Evaluation of a Body-Sensing Video Game to Foster Empathy towards Chronic Pain Patients},
        proceedings={11th EAI International Conference on Pervasive Computing Technologies for Healthcare},
        publisher={ACM},
        proceedings_a={PERVASIVEHEALTH},
        year={2018},
        month={1},
        keywords={empathy chronic pain embodied simulation body-sensing games serious games gaming for a purpose},
        doi={10.1145/3154862.3154869}
    }
    
  • Xin Tong
    Servet Ulas
    Weina Jin
    Diane Gromala
    Chris Shaw
    Year: 2018
    The Design and Evaluation of a Body-Sensing Video Game to Foster Empathy towards Chronic Pain Patients
    PERVASIVEHEALTH
    ACM
    DOI: 10.1145/3154862.3154869
Xin Tong1,*, Servet Ulas1, Weina Jin1, Diane Gromala1, Chris Shaw1
  • 1: Simon Fraser University
*Contact email: tongxint@sfu.ca

Abstract

Chronic Pain (CP) has been identified as a complex medical condition, one that is difficult for sufferers to articulate and for others to discern. This may interfere with the ability of a patient’s family, friends and healthcare practitioners to understand what it is like to live with CP, or to even believe it exists. A reluctance by or ability of others to believe a CP patient may in turn exacerbate pain and sequelae common in CP, such as depression, frustration, stigma or social isolation. The goal of this research is to help foster empathy of what CP patients experience by designing and evaluating a body-sensing video game titled AS IF. In this game, players “inhabit” a virtual body or avatar of a CP patient. The virtual body simulates physical limitations and displays red areas meant to indicate painful areas. A pilot study with 15 participants was conducted. Results show that while not every aspect of the game proved successful, players had a significant increase in their willingness to help patients. This research demonstrates an approach that may help foster empathy towards CP patients through an embodied game simulation, and has design implications for future research and gameplay explorations.