Context-Aware Systems and Applications, and Nature of Computation and Communication. 6th International Conference, ICCASA 2017, and 3rd International Conference, ICTCC 2017, Tam Ky, Vietnam, November 23-24, 2017, Proceedings

Research Article

Context-Adaptive Values-Based Games for the Young: Responsible Decision Making for a Sustainable World

  • @INPROCEEDINGS{10.1007/978-3-319-77818-1_13,
        author={Khushbu Tilvawala and David Sundaram and Michael Myers},
        title={Context-Adaptive Values-Based Games for the Young: Responsible Decision  Making for a Sustainable World},
        proceedings={Context-Aware Systems and Applications, and Nature of Computation and Communication. 6th International Conference, ICCASA 2017, and 3rd International Conference, ICTCC 2017, Tam Ky, Vietnam, November 23-24, 2017, Proceedings},
        proceedings_a={ICCASA \& ICTCC},
        year={2018},
        month={3},
        keywords={Context-adaptive Values Digital games Young Responsible decision-making Sustainable},
        doi={10.1007/978-3-319-77818-1_13}
    }
    
  • Khushbu Tilvawala
    David Sundaram
    Michael Myers
    Year: 2018
    Context-Adaptive Values-Based Games for the Young: Responsible Decision Making for a Sustainable World
    ICCASA & ICTCC
    Springer
    DOI: 10.1007/978-3-319-77818-1_13
Khushbu Tilvawala1,*, David Sundaram1,*, Michael Myers1,*
  • 1: University of Auckland
*Contact email: k.tilvawala@auckland.ac.nz, d.sundaram@auckland.ac.nz, m.myers@auckland.ac.nz

Abstract

This research aims to design and implement a framework and system platform for creating values-based digital games for the young. Studies show that many digital games include violence and about half of the violent incidents have negative repercussions such as increased aggression in the “real” world. This influential nature of digital games calls for research on ways in which games can be leveraged. One way is to use digital games to foster positive values and sustainable practices. This is especially relevant in the context of young players since they are malleable. Digital games present opportunities for learning via decision-making. When players interact with games, they go through several decision-making cycles, each time, subconsciously reviewing the consequences of their actions to guide future decisions. This research will use a multi-methodological approach combining qualitative and design science research to explore and create a platform to design and implement context-adaptive values-based digital games.