Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion

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  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_49,
        author={Kostas Vassilakis and Orestis Charalampakos and Georgios Glykokokalos and Persefoni Kontokalou and Michail Kalogiannakis and Nikolas Vidakis},
        title={Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Game-based learning (GBL) Location based educational games Mobile learning Augmented reality (AR) Digital storytelling Education outside the class Global Positioning System (GPS)},
        doi={10.1007/978-3-319-76908-0_49}
    }
    
  • Kostas Vassilakis
    Orestis Charalampakos
    Georgios Glykokokalos
    Persefoni Kontokalou
    Michail Kalogiannakis
    Nikolas Vidakis
    Year: 2018
    Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_49
Kostas Vassilakis1,*, Orestis Charalampakos1,*, Georgios Glykokokalos1,*, Persefoni Kontokalou1,*, Michail Kalogiannakis1,*, Nikolas Vidakis1,*
  • 1: Technological Education Institution of Crete
*Contact email: kostas@teicrete.gr, Orestischaral@gmail.com, glykokokalos@gmail.com, Kont_per@hotmail.com, mkalogiannakis@staff.teicrete.gr, nv@ie.teicrete.gr

Abstract

Games in education have always been a tool for increasing motivation and interest of learners. We present Location-Based Games (LBG) as a tool to involve and motivate students in the learning process. LBGs require the player to move around in order to complete a task and proceed in the storyline and use localization technology such as Global Positioning System (GPS). LBGs are built on physical worlds, while virtual world augmentations enable the interaction of physical and other related (cultural, historical etc.) data with the player. Augmented reality (AR) is used to provide this extra layer with 3D objects, avatars and animations for player’s interaction. In our paper we present a history learning LBG with the use of augmented reality in the form of 3D objects. We explore the concept, of having both virtual and physical worlds available within the same visual display environment.