Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Computer Coding at School and Game Creation

  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_44,
        author={Isabel Barbosa and Jo\"{a}o Magalh\"{a}es and Vasilis Manassakis and Giorgos Panselinas and Cast\^{a}lia Almeida and Ermelinda Alves and Loredana Mataresse and Pasqualle Mossa and Am\^{\i}lcar Baptista and Sara Brand\"{a}o and Katarzyna Azevedo},
        title={Computer Coding at School and Game Creation},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Coding skills Game creation Digital task force Computer programming},
        doi={10.1007/978-3-319-76908-0_44}
    }
    
  • Isabel Barbosa
    João Magalhães
    Vasilis Manassakis
    Giorgos Panselinas
    Castália Almeida
    Ermelinda Alves
    Loredana Mataresse
    Pasqualle Mossa
    Amílcar Baptista
    Sara Brandão
    Katarzyna Azevedo
    Year: 2018
    Computer Coding at School and Game Creation
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_44
Isabel Barbosa1,*, João Magalhães1,*, Vasilis Manassakis2,*, Giorgos Panselinas2,*, Castália Almeida3,*, Ermelinda Alves3,*, Loredana Mataresse4,*, Pasqualle Mossa5,*, Amílcar Baptista6,*, Sara Brandão6,*, Katarzyna Azevedo7,*
  • 1: Code for All, Lda – Academia de Código
  • 2: Regional Directorate of Primary and Secondary Education of Crete
  • 3: Agrupamento de Escolas de Aveiro
  • 4: Instituto d’ Instruzione Superiore Secondaria Marco Polo
  • 5: Scuola Media Statale Dante Alighieri
  • 6: INOVA+
  • 7: INnCREASE SP.Z O.O
*Contact email: isabel.barbosa@academiadecodigo.org, joao.magalhaes@academiadecodigo.org, manassakisv@gmail.com, panselin@gmail.com, castalia_almeida@hotmail.com, duxinha@yahoo.com, lorimata13@yahoo.it, pasqualemossa@libero.it, amilcar.baptista@inovamais.pt, sara.brandao@inovamais.pt, inncrease@inncrease.eu

Abstract

Education and schools are facing serious problems to motivate and prepare the new generations. A multidisciplinary educational approach, where students are taught to program, can contribute to a better school. Game creation is a multidisciplinary strategy supported on computer programing that can contribute to set school into the right direction and turn students into effectively active participants on their education. Development and sustainability in a global society are only possible with informed consumers and a good digital task force. Introducing computer programming in European school is a trend and a challenge that is being embraced by several initiatives. This paper emerges from one of those initiatives and describes the strategy adopted to integrate technology in students’ curriculum in schools from Portugal, Greece and Italy, through coding and multidisciplinary projects design and development.