Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Mapping Situations in Implementing Learning Platforms

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  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_42,
        author={Andreas Tamborg and Benjamin Allsopp},
        title={Mapping Situations in Implementing Learning Platforms},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Learning platforms Cultural logics Arcform},
        doi={10.1007/978-3-319-76908-0_42}
    }
    
  • Andreas Tamborg
    Benjamin Allsopp
    Year: 2018
    Mapping Situations in Implementing Learning Platforms
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_42
Andreas Tamborg1,*, Benjamin Allsopp1,*
  • 1: Aalborg University
*Contact email: alt@learning.aau.dk, ben@learning.aau.dk

Abstract

The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.