Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Change of Learning Environment Using Game Production – Theory, Methods and Practice

  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_41,
        author={Lars Reng and Lise Kofoed and Henrik Schoenau-Fog},
        title={Change of Learning Environment Using Game Production -- Theory, Methods and Practice},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT 2017 AND DLI},
        year={2018},
        month={3},
        keywords={Purposeful game development Problem based learning Change of learning environment Design based learning Integrating theory \& practice},
        doi={10.1007/978-3-319-76908-0_41}
    }
    
  • Lars Reng
    Lise Kofoed
    Henrik Schoenau-Fog
    Year: 2018
    Change of Learning Environment Using Game Production – Theory, Methods and Practice
    ARTSIT 2017 AND DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_41
Lars Reng1,*, Lise Kofoed1,*, Henrik Schoenau-Fog1,*
  • 1: Aalborg University
*Contact email: lre@create.aau.dk, lk@create.aau.dk, hsf@create.aau.dk

Abstract

Game Based Learning has proven to have many possibilities for supporting better learning outcomes, when using educational or commercial games in the classroom. However, there is also a great potential in using game development as a motivator in other kinds of learning scenarios. This study will focus on cases in which development of games did change the learning environments into production units where students or employees were producing games as part of the learning process. The cases indicate that the motivation as well as the learning curve became very high. The pedagogical theories and methods are based on Problem Based Learning (PBL), but are developed further by combining PBL with a production-oriented/design based approach. We illustrate the potential of using game production as a learning environment with investigation of three game productions. We can conclude that using game production is a powerful pedagogic tool for establishing learning, motivation and engagement.