Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Ideal Spaces Exhibition

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  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_3,
        author={Michael Johansson and Ulrich Gehmann},
        title={Ideal Spaces Exhibition},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Art Design Architecture Interaction design Ideal spaces Animation Unity3d},
        doi={10.1007/978-3-319-76908-0_3}
    }
    
  • Michael Johansson
    Ulrich Gehmann
    Year: 2018
    Ideal Spaces Exhibition
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_3
Michael Johansson1,*, Ulrich Gehmann2,*
  • 1: HKR Kristianstad University
  • 2: KIT
*Contact email: Michael.johansson@hkr.se, ugehm@t-online.de

Abstract

Through the years we have worked with the idea of through artefact creation (including virtual objects and 3D-worlds) as one surface to explore, exploit, test and communicate our ideas and concepts, that are generative rather than produced, where we try to grasp systematic insights through complex generated realities, in which an audience later is invited to interact. In our Ideal spaces exhibition for the 2016 Biennale in Venice, we tried to explore this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us.