Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces

  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_19,
        author={Sule Serubugo and Denisa Skantarova and Nicolaj Evers and Martin Kraus},
        title={Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Self-overlapping space Virtual reality Asymmetric collaboration Room-scale virtual reality Impossible spaces Visualization Public spaces Computer graphics},
        doi={10.1007/978-3-319-76908-0_19}
    }
    
  • Sule Serubugo
    Denisa Skantarova
    Nicolaj Evers
    Martin Kraus
    Year: 2018
    Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_19
Sule Serubugo1,*, Denisa Skantarova1,*, Nicolaj Evers1,*, Martin Kraus1,*
  • 1: Aalborg University
*Contact email: serubugo-sule@outlook.com, dskantarova@gmail.com, nevers12@student.aau.dk, martin@create.aau.dk

Abstract

This paper addresses two problems of public room-scale Virtual Reality (VR) setups. These are the lack of walkable space due to the restricted room-scale tracking area, and the isolating experience provided by a single Head-Mounted Display (HMD). We propose and demonstrate a design for constructing a naturally walkable self-overlapping maze and a corresponding unfolded map to facilitate asymmetric collaboration between the participant wearing an HMD and the co-located participants without HMDs. Two experiments were conducted to evaluate the usability of the design and participants’ experience. Our work can be useful when designing self-overlapping architectures for limited physical spaces and when supporting asymmetric experiences in public VR setups.