Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_7,
        author={Sara Hojjat and Chiaki Fukuzaki and Tomoyuki Sowa},
        title={Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={Game design Maze and mirror game Science workshop Playful learning Real time video},
        doi={10.1007/978-3-319-55834-9_7}
    }
    
  • Sara Hojjat
    Chiaki Fukuzaki
    Tomoyuki Sowa
    Year: 2017
    Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_7
Sara Hojjat1,*, Chiaki Fukuzaki1, Tomoyuki Sowa1
  • 1: Kobe Design University
*Contact email: sara_hojjat@yahoo.com

Abstract

The research project discussed here, examines attempts to increase the motivation of elementary school students in basic science by the means of designing a science game. To realize this goal, the maze and mirror game was designed and a workshop was held based on the game which teaches the concepts of light and reflection during joyful group play. The game was initially designed for this research consisted of a maze pattern, mirrors and bases, a buzzer and a laser. The results of the game were evaluated by three types of questionnaires and showed improvement in all aspects. The questionnaires revealed that 91% of students liked the game very much and 81% favored having these kinds of games in their science classes. The main achievement of this game for students can be categorized into four main areas: Creating thinking and independent learning, playful learning atmosphere, a chance to learn in group activities, and a feeling of accomplishment.