Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_5,
        author={Cumhur Erkut and Jonas Fehr},
        title={Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={Interactive installation Multi-agent systems HCI Activity Theory},
        doi={10.1007/978-3-319-55834-9_5}
    }
    
  • Cumhur Erkut
    Jonas Fehr
    Year: 2017
    Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_5
Cumhur Erkut1,*, Jonas Fehr2,*
  • 1: Aalborg University Copenhagen
  • 2: Media Artist
*Contact email: cer@create.aau.dk, mail@jonasfehr.ch

Abstract

We present the design and evaluation of an interactive installation to be explored by movement and sound under Human-Activity Model. In the installation, movement qualities that are extracted from the motion tracking data excite a dynamical system (a synthetic flock of agents), which responds to the movement qualities and indirectly controls the visual and sonic feedback of the interface. In other words, the relationship between gesture and sound are mediated by synthetic swarms of light rays. A test session was conducted with eleven subjects, who were asked to investigate the installation and to fill out a questionnaire afterwards. In this paper, we report our preliminary work on the analysis of the tensions of interaction with the installation under the Human-Artifact Model. Our results indicate exploration and discovery as the main motives of the interaction. This is different than utilitarian HCI artifacts, where the instrumental aspects are typically in the foreground.