Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings

Research Article

SceneMaker: Creative Technology for Digital StoryTelling

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  • @INPROCEEDINGS{10.1007/978-3-319-55834-9_4,
        author={Murat Akser and Brian Bridges and Giuliano Campo and Abbas Cheddad and Kevin Curran and Lisa Fitzpatrick and Linley Hamilton and John Harding and Ted Leath and Tom Lunney and Frank Lyons and Minhua Ma and John Macrae and Tom Maguire and Aiden McCaughey and Eileen McClory and Victoria McCollum and Paul Mc Kevitt and Adam Melvin and Paul Moore and Eleanor Mulholland and Karla Mu\`{o}oz and Greg O’Hanlon and Laurence Roman},
        title={SceneMaker: Creative Technology for Digital StoryTelling},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2--3, 2016, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2017},
        month={3},
        keywords={SceneMaker Natural language processing Speech processing Artificial intelligence (AI) Affective computing Computer graphics Cinematography 3D visualisation Digital storytelling Storyboards Film Drama Dance Music technology Design},
        doi={10.1007/978-3-319-55834-9_4}
    }
    
  • Murat Akser
    Brian Bridges
    Giuliano Campo
    Abbas Cheddad
    Kevin Curran
    Lisa Fitzpatrick
    Linley Hamilton
    John Harding
    Ted Leath
    Tom Lunney
    Frank Lyons
    Minhua Ma
    John Macrae
    Tom Maguire
    Aiden McCaughey
    Eileen McClory
    Victoria McCollum
    Paul Mc Kevitt
    Adam Melvin
    Paul Moore
    Eleanor Mulholland
    Karla Muñoz
    Greg O’Hanlon
    Laurence Roman
    Year: 2017
    SceneMaker: Creative Technology for Digital StoryTelling
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-55834-9_4
Murat Akser1, Brian Bridges1, Giuliano Campo1, Abbas Cheddad2, Kevin Curran1, Lisa Fitzpatrick1, Linley Hamilton1, John Harding1, Ted Leath1, Tom Lunney1, Frank Lyons1, Minhua Ma3, John Macrae1, Tom Maguire1, Aiden McCaughey1, Eileen McClory1, Victoria McCollum1, Paul Mc Kevitt1,*, Adam Melvin1, Paul Moore1, Eleanor Mulholland1, Karla Muñoz4, Greg O’Hanlon1, Laurence Roman1
  • 1: Ulster University
  • 2: Blekinge Institute of Technology (BTH)
  • 3: University of Huddersfield
  • 4: BijouTech, CoLab
*Contact email: p.mckevitt@ulster.ac.uk

Abstract

The School of Creative Arts & Technologies at Ulster University (Magee) has brought together the subject of computing with creative technologies, cinematic arts (film), drama, dance, music and design in terms of research and education. We propose here the development of a flagship computer software platform, , acting as a digital laboratory workbench for integrating and experimenting with the computer processing of new theories and methods in these multidisciplinary fields. We discuss the architecture of SceneMaker and relevant technologies for processing within its component modules. SceneMaker will enable the automated production of multimodal animated scenes from film and drama scripts or screenplays. SceneMaker will highlight affective or emotional content in digital storytelling with particular focus on character body posture, facial expressions, speech, non-speech audio, scene composition, timing, lighting, music and cinematography. Applications of SceneMaker include automated simulation of productions and education and training of actors, screenwriters and directors.