Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers

Research Article

Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts

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  • @INPROCEEDINGS{10.1007/978-3-319-51055-2_9,
        author={Jose Jurado and Cesar Collazos and Francisco Gutierrez and Luis Paredes},
        title={Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts},
        proceedings={Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers},
        proceedings_a={SGAMES},
        year={2017},
        month={1},
        keywords={Gamification Knowledge management Organizational process Motivational process},
        doi={10.1007/978-3-319-51055-2_9}
    }
    
  • Jose Jurado
    Cesar Collazos
    Francisco Gutierrez
    Luis Paredes
    Year: 2017
    Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts
    SGAMES
    Springer
    DOI: 10.1007/978-3-319-51055-2_9
Jose Jurado1,*, Cesar Collazos2,*, Francisco Gutierrez3,*, Luis Paredes1,*
  • 1: San Buenaventura University
  • 2: Cauca University
  • 3: Granada University
*Contact email: jljurado@usbcali.edu.co, ccollazo@unicauca.edu.co, fgutierr@ugr.es, lmerchan@usbcali.edu.co

Abstract

This document describes a model for the design of game strategies. This proposal is based on related works in the field of gamification and its applications. The proposed model is composed of three components: A game environment process, a game environment and a component for measurement and evaluation. This proposition seeks to offer a methodological tool for the design of game strategies in the field of gamification, applied to knowledge management. This document makes an analysis between gamification and knowledge management, with the goal of determining motivation’s relationship with properties such as participation, collaboration and contribution, in the implementation of knowledge management processes, particularly in academic software development scenarios. The aforementioned properties are used for the evaluation of three validation scenarios.