Research Article
VirtualSign in Serious Games
@INPROCEEDINGS{10.1007/978-3-319-29060-7_8, author={Paula Escudeiro and Nuno Escudeiro and Marcelo Norberto and Jorge Lopes}, title={VirtualSign in Serious Games}, proceedings={Serious Games, Interaction, and Simulation. 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers}, proceedings_a={SGAMES}, year={2016}, month={3}, keywords={VirtualSign Serious games Portuguese Sign Language Kinect}, doi={10.1007/978-3-319-29060-7_8} }
- Paula Escudeiro
Nuno Escudeiro
Marcelo Norberto
Jorge Lopes
Year: 2016
VirtualSign in Serious Games
SGAMES
Springer
DOI: 10.1007/978-3-319-29060-7_8
Abstract
This paper presents the game developed within the VirtualSign project. This game aims to make the process of learning sign language easier and enjoyable. In the game the player can control an avatar and interact with several objects and Non-player characters in order to obtain signs. To obtain those signs the player will have to overcome challenges and use the VirtualSign Translator. The player then has to perform the gesture himself and information is sent from the translator to the game. This improves the interactivity and makes the game more interesting and motivating. The game has as an inventory system where the signs are kept and can be checked. This lets the user visualize and learn or train the various existing configurations of gestures. There are also various checkpoints to check the player acquired knowledge, a highscore list and a continuous storyline.