Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

CodeCubes - Playing with Cubes and Learning to Code

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_58,
        author={B\^{a}rbara Cleto and Jo\"{a}o Moura and Lu\^{\i}s Ferreira and Cristina Sylla},
        title={CodeCubes - Playing with Cubes and Learning to Code},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Tangible interfaces Interaction Co-learning Augmented Reality Computational thinking},
        doi={10.1007/978-3-030-06134-0_58}
    }
    
  • Bárbara Cleto
    João Moura
    Luís Ferreira
    Cristina Sylla
    Year: 2019
    CodeCubes - Playing with Cubes and Learning to Code
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_58
Bárbara Cleto1,*, João Moura1,*, Luís Ferreira1,*, Cristina Sylla2,*
  • 1: Instituto Politécnico do Cávado e do Ave
  • 2: Universidade do Minho
*Contact email: a13993@alunos.ipca.pt, jmoura@ipca.pt, lufer@ipca.pt, cristina.sylla@ie.uminho.pt

Abstract

We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).