Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources

Download
84 downloads
  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_43,
        author={Valentina Terzieva and Yuri Pavlov and Katia Todorova and Petia Kademova-Katzarova},
        title={Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Active and passive teaching ICT-based resources Teachers preferences Utility function},
        doi={10.1007/978-3-030-06134-0_43}
    }
    
  • Valentina Terzieva
    Yuri Pavlov
    Katia Todorova
    Petia Kademova-Katzarova
    Year: 2019
    Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_43
Valentina Terzieva1,*, Yuri Pavlov1,*, Katia Todorova1,*, Petia Kademova-Katzarova1,*
  • 1: Bulgarian Academy of Sciences
*Contact email: valia@isdip.bas.bg, yupavlov15@isdip.bas.bg, katia@isdip.bas.bg, petia@isdip.bas.bg

Abstract

Today’s digital age is redesigning the educational process significantly, so the researchers have conducted a survey to explore the practice of teachers in the integration of contemporary information and communication technologies (ICT) at school level in Bulgaria. The paper presents and analyses findings of the teachers’ views on the frequency of use and usefulness of passive and active teaching resources – presentations, simulations, virtual laboratories, and learning games. Furthermore, based on a mathematical approach grounded in the utility theory and stochastic approximation the researchers develop a quantitative model. This model presents a utility function that reflects the teachers’ preferences for employing ICT tools and their impact on two of teaching approaches – passive and active. The derived utility functions help to reveal the sub-optimal proportions of the considered technological resources in the classroom education. The authors also provide some discussions, suggestions, and conclusions.