• Personality and Learning Effectiveness of Teams in Information Systems Education Courses

  • UTAUT: Integrating Achievement Goals and Learning Styles for Undergraduates’ Behavioural Intention to Use Technology

  • A latent profile analysis of students’ motivation of engaging in one-to-one computing environment for English learning

  • From structured to unstructured learning via a technology-mediated learning framework

  • A Moral Education Learning System based on the Snakes and Ladders Game

  • Integrating WeChat-based Mobile-Assisted Language Learning into College English Teaching

  • A comparative study based on the Genetic Algorithm (GA) method for the optimal sizing of the standalone photovoltaic system in the Ngoundiane site

  • Calculation of the Levelised Cost of Electrical Energy Storage for Short-Duration Application. LCOS Sensitivity Analysis

  • COMPARATIVE ANALYSIS OF «INDIGO» AND «DISPACE 2.0» AUTOMATED TESTING SYSTEMS FOR THE CONTROL OF PERSONNEL KNOWLEDGE

  • Mathematical model of energy storage for the calculation of electromechanical processes in power systems

  • Predicting Next Points of Interests Based on a Markov Model

  • A Two-Level Classifier Model for Sentiment Analysis

  • Detecting Spammer Communities Using Network Structural Features

  • Powering environment monitoring Wireless Sensor Networks: A review of design and operational challenges in Eastern Africa

  • A Survey of Internet of Things Services Provision by Telecom Operators

  • Design of public safety network and emergency alarm for smart trade centre

  • A Survey of System Level Power Management Schemes in the Dark-Silicon Era for Many-Core Architectures

  • Designing Tourism Websites for Children: Guidelines and Experimental Results

  • The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities

  • Support dementia carers in game

  • The Task of Walking Straight as an Interactive Serious Game for Blind Children

  • Business-Savvy Blockchains with Gamification: A Framework for Collaborative Problem Solving

  • Profiling the Performance Anomalies of Multi-Source Media Downloading at Scale in the Wild

  • Exploring New Options for Data Interpolation with Radial Basis Functions

  • An Intrusion Detection Based on Bayesian Game Theory for UAV Network