• A novel motion monitoring system for activities of daily living

  • An Ambient Assisted Living Technology Platform for Informal Carers of the Elderly - iCarer

  • Articulating a Patient-Centered Design Space for Cancer Journeys

  • Investigating the Effect of Scaffolding in Modern Game Design

  • Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children

  • Enhancing the Multisensory Environment with Adaptive Game Audio Techniques

  • Enriching Location-Based Games with Navigational Game Activities

  • Towards a Wearable Interface for Immersive Telepresence in Robotics

  • A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education

  • ArtsIT + DLI: Invited Paper

  • Designing Digital Tools for Physiotherapy

  • The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation

  • Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI

  • Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model

  • SceneMaker: Creative Technology for Digital StoryTelling

  • Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers

  • Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment

  • Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes

  • Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students

  • Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants

  • An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee Game

  • CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration

  • The Farm Game: A Game Designed to Follow Children’s Playing Maturity

  • Multi-kinect Skeleton Fusion for Enactive Games

  • Analysing Emotional Sentiment in People’s YouTube Channel Comments