• Interactive Multimedia Learning Skills For Primary School Teacher Education Study Program

  • The Competency of Inclusive Elementary School Teacher in Utilizing Technology-Based Learning Media

  • The Effectiveness of Sea-Based Blended Learning eBook on The Subject of Cookies and Candies

  • A comparative analysis: Web design of Universities in Indonesian and American Countries based on CNET and Hall theory

  • Information media literacy to improve working concept comprehension of ignition system with contact breaker through problem based learning

  • Visual Basic for Application Excel For Creativity Thinking Skills and Student Disposition on Kapita Selekta

  • Camtasia Studio Learning Video For Mathematical Literature Levels Students

  • District/Municipal Government Authority in Regulating the Conversion of Sustainable Food Agriculture Land

  • The Battle of Power in Sacred Arena: A Study at Pura Dasar Buana of Gelgel, Bali

  • Processing the Children Dealing with the Law Accordance Indonesian Act on Juvenile Justice System Number 11 of 2012

  • A Qualitative Study about Condom Use in Men who have Risky Sexual Behavior

  • Discursive Analysis of Tourism Advertisements

  • Speech act in English Interaction Used by Tour Guide in Bali

  • Improvement of Service Quality and Store Image to Retain Customer in Denpasar

  • The Nila Nyat-nyat, Balinese Special Food Contains Good Nutrition and High Organoleptic Quality

  • Understanding the Characteristics of Physical Color in Human – an Article Review

  • Motorbike as a Fiduciary Object at Financing Institution of Subsidiary PT. Adira of Denpasar

  • Legal Protection Toward Famous Brand as an Intangible Asset in Indonesia

  • Provincial Government Authorities in the Grant Distribution to the Community in Bali

  • Customary Law-Based Convicts Number Decrement in the Penitentiary

  • Environmental Law Enforcement as a Strategic Effort for Temple Sanctity Maintenance at Tourism Destination Area

  • Legal Politics of Culture and Local Identity (Balinese) as Cultural Resources in Tourism Interaction in the Era of Globalization

  • Marriage System of Nyentana and Legal Consequences for Children Born in it

  • The Analysis of Outpatient Average Cost for Diabetes Mellitus Type II at Sanjiwani Hospital, Gianyar

  • Sustainable Tourism Model Based on Environmental Wisdom in Penglipuran Tourism Village, Kubu Subdistrict, Bangli

  • Legal Protection for Tourists on Trips to Bali

  • Conviction of the Perpetrator of Land Grabbing in the Jurisdiction of Denpasar City Police

  • Implementation of Credit Restructuring Provisions for Debtors of Non-Performing Loans in Bank Credits

  • Strategies to Make Polite Communication in Balinese

  • The Influence of Environment on Tourist Satisfaction Seeing from Management, Linguistics and Social Cultural Aspects

  • Keywords, Lexical Cohesive Devices and the Impact of Search Engine Result for Tour Websites

  • Considering Durations and Replays to Improve Music Recommender Systems

  • Knee Anthropometry Using Magnetic Resonance Imaging and Its Suitability with Three Implant Brands in Semen Padang Hospital Indonesia

  • A genetic algorithm approach to automated discovery of hierarchical production rules with fuzzy hierarchy

  • A LoRa enabled sustainable messaging system for isolated communities

  • UniBS4All: A Mobile Application for Accessible Wayfinding and Navigation in an Urban University Campus

  • CLONE: a Promising System for the Remote Monitoring of Alzheimer's Patients

  • An Android application for helping in the identification of Children with Reading Difficulties

  • Towards an Open and Heterogeneous Social Web

  • Non-invasive monitoring system to detect sitting people

  • Towards a mobile serious game environment for children self-learning

  • Studying micro-communities in Facebook Communities

  • A semantic event approach to enrich device-free indoor localization data

  • Do you like my outfit? Cromnia, a mobile assistant for blind users

  • Eating Pizza to learn fractions

  • Design and Evaluation of an Interactive Art Installation to Introduce ‘de novo’ Mutations to Different Audiences: “Music Within” Project

  • ONELab: Online Education with Minimal Human Supervision

  • A Planning-Based Serious Game for Cognitive Rehabilitation in Multiple Sclerosis

  • Identifying Elderly with Poor Sleep Quality using Unobtrusive In-home Sensors for Early Intervention

  • Design and evaluation of an exergame for motor-cognitive training and fall prevention in older adults