• OFDM Based SWIPT in a Two-Way Relaying Network

  • Pedestrian Walking Model for Floor Plan Building Based on Crowdsourcing PDR Data

  • Weight Matrix Analysis Algorithm for WLAN Indoor Positioning System

  • Manifold Alignment-Based Radio Map Construction in Indoor Localization

  • The Technology-Enhanced Ability Continuum-of-Care Home Program for People with Cognitive Disorders: Concept Design and Scenario of Use

  • First Insights into Applying the Game Transfer Phenomena Framework for Positive Means

  • Investigating Prosodic Accommodation in Clinical Interviews with Depressed Patients

  • Tools and Technologies for Patients and Caregivers Engagement: A Qualitative Analysis of Health Professionals’ Attitudes and Day-to-Day Practice

  • Learning to Use Tablets After 65: Auto-regulative Effects of a Training Program

  • Extraversion Affects Attentive Processes of Personal Images

  • Reading Between the Lines: A Computational Bibliometric Analysis on Emotion Regulation

  • The Use of 3D Body Scanner in Medicine and Psychology: A Narrative Review

  • iStim. A New Portable Device for Interoceptive Stimulation

  • Learning into the Wild: A Protocol for the Use of 360° Video for Foreign Language Learning

  • The Contribution of Allocentric Impairments to the Cognitive Decline in Alzheimer’s Disease

  • Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study

  • Psychophysiological Specificity of Four Basic Emotions Through Autobiographical Recall and Videos

  • Emerging Technology in Positive Psychology

  • The Italian Adaptation of Interpersonal Communication Competences Questionnaire

  • Engaging Elderly Breast Cancer Patients Through an e-health Intervention: A Case Series Study

  • A “First Look” on Frailty: A Scientometric Analysis

  • The Mobile App for Diabetes Self-management: First Adherence Data and Analysis of Patients’ in-App Notes

  • Mindful Age and Technology: Promoting Quality of Life in Older Adults with a Tablet/Smartphone App

  • Understanding the Role of Data-Centric Social Context in Personalized Mobile Applications

  • A Multi-connection Encryption Algorithm Applied in Secure Channel Service System

  • Kernel-Space Intrusion Detection Using Software-Defined Networking

  • SilentPhone: Inferring User Unavailability based Opportune Moments to Minimize Call Interruptions

  • Personality and Learning Effectiveness of Teams in Information Systems Education Courses

  • UTAUT: Integrating Achievement Goals and Learning Styles for Undergraduates’ Behavioural Intention to Use Technology

  • A latent profile analysis of students’ motivation of engaging in one-to-one computing environment for English learning

  • From structured to unstructured learning via a technology-mediated learning framework

  • A Moral Education Learning System based on the Snakes and Ladders Game

  • Integrating WeChat-based Mobile-Assisted Language Learning into College English Teaching

  • A comparative study based on the Genetic Algorithm (GA) method for the optimal sizing of the standalone photovoltaic system in the Ngoundiane site

  • Calculation of the Levelised Cost of Electrical Energy Storage for Short-Duration Application. LCOS Sensitivity Analysis

  • COMPARATIVE ANALYSIS OF «INDIGO» AND «DISPACE 2.0» AUTOMATED TESTING SYSTEMS FOR THE CONTROL OF PERSONNEL KNOWLEDGE

  • Mathematical model of energy storage for the calculation of electromechanical processes in power systems

  • Predicting Next Points of Interests Based on a Markov Model

  • A Two-Level Classifier Model for Sentiment Analysis

  • Detecting Spammer Communities Using Network Structural Features

  • Powering environment monitoring Wireless Sensor Networks: A review of design and operational challenges in Eastern Africa

  • A Survey of Internet of Things Services Provision by Telecom Operators

  • Design of public safety network and emergency alarm for smart trade centre

  • A Survey of System Level Power Management Schemes in the Dark-Silicon Era for Many-Core Architectures

  • Designing Tourism Websites for Children: Guidelines and Experimental Results

  • The Blexer system – Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities

  • Support dementia carers in game

  • The Task of Walking Straight as an Interactive Serious Game for Blind Children

  • Business-Savvy Blockchains with Gamification: A Framework for Collaborative Problem Solving

  • Profiling the Performance Anomalies of Multi-Source Media Downloading at Scale in the Wild