• Makerspaces Promoting Students’ Design Thinking and Collective Knowledge Creation: Examples from Canada and Finland

  • Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources

  • Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder

  • Why It’s Art

  • ArtsIT/DLI History, Research and Network Development

  • Creative Approaches on Interactive Visualization and Characterization at the Nanoscale

  • “I Didn’t Know, You Could Do That” - Affordance Signifiers for Touch Gestures on Mobile Devices

  • Co-designing Gaming Experiences for Museums with Teenagers

  • Smart, Affective, and Playable Cities

  • A Social App that Combines Dating and Museum Visiting Experiences